3D physics engine for games
This is a build2 package for the Box3D
C library. It provides a portable 3D rigid body physics engine for games
(collision detection, joints, continuous physics, and related features).
Usage
To start using libbox3d in your project, add the following depends
value to your manifest, adjusting the version constraint as appropriate:
depends: libbox3d ^0.1.0
Then import the library in your buildfile:
import libs = libbox3d%lib{box3d}
Public headers are installed under include/box3d/. Include them as:
... More
| license | MIT |
|---|---|
| project | box3d |
| url | box2d.org |
| doc-url | box2d.org/documentation3d/ |
| src-url | github.com/erincatto/box3d |
| topics | physicsenginecollision detectionrigid body |
1 Version
| version | 0.1.0+1 |
|---|---|
| repository | https://pkg.cppget.org/1/alpha |
| depends | 0 |
| reviews | 0 |