Gaming meets modern C++ - a fast and reliable entity-component system (ECS) and much more.
EnTT
is a header-only, tiny and easy to use library for game programming and
much more written in modern C++, mainly known for its innovative
entity-component-system (ECS) model.
Among others, it's used
in Minecraft by Mojang and the
ArcGIS Runtime SDKs by
Esri.
If you don't see your project in the list, please open an issue, submit a PR or
add the #entt tag to your topics! :+1:
Do you want to keep up with changes or do you have a question that doesn't require you to open an issue? Join the gitter channel and meet other users like you. The more we are, the better for everyone.
... More
version | 3.3.2 |
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license | MIT |
repository | https://pkg.cppget.org/1/legacy |
download | entt-3.3.2.tar.gz |
sha256 | 9e94b42684fb2b0c76ad319e1a6ec8cbb61670ceeeac87b5a87ef90e061c04e9 |
project | entt |
---|---|
doc-url | github.com/skypjack/entt/wiki |
src-url | github.com/skypjack/entt |
michele.caini@gmail.com | |
package-email | mjklaim@gmail.com |
Requires (1)
c++17 |
Reviews
fail | 0 |
---|---|
pass | 1 |